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EnigmA Amiga Run 1997 October
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EnigmA AMIGA RUN 22 (1997)(G.R. Edizioni)(IT)[!][issue 1997-10 & 11][EAR-CD VI].iso
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cybergl-install
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cybergl_protos.h
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1997-03-20
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/*
** $VER: cybergl_protos.h 1.0 (20.03.1997)
**
** C prototypes. For use with 32 bit integers only.
**
** Copyright © 1996-1997 by phase5 digital products
** All Rights reserved.
**
*/
#ifndef _CYBERGL_PROTOS_H
#define _CYBERGL_PROTOS_H
#ifndef EXEC_TYPES_H
#include <exec/types.h>
#endif
#ifndef INTUITION_INTUITION_H
#include <intuition/intuition.h>
#endif
#ifndef UTILITY_TAGITEM_H
#include <utility/tagitem.h>
#endif
#ifdef GL_APICOMPATIBLE
#ifdef SHARED
#define glLookAt glLookAt_stub
#define glOrtho glOrtho_stub
#define glBitmap glBitmap_stub
#endif
#else
#ifndef SHARED
#define GL_APICOMPATIBLE
#endif
#endif
/*--------------gl window related ---------------------------------------------*/
GLvoid *openGLWindowTagList ( GLint width,GLint height,struct TagList *tags);
GLvoid closeGLWindow (GLvoid *window);
GLvoid *attachGLWindowTagList (struct Window *wnd,GLint width,GLint height,struct TagList *tags);
GLvoid disposeGLWindow (GLvoid *window);
GLvoid resizeGLWindow (GLvoid *window, GLint width, GLint height);
struct Window *getWindow (GLvoid *window);
GLubyte allocColor (GLvoid *window, GLubyte r, GLubyte g, GLubyte b);
GLubyte allocColorRange (void *window, GLubyte r1, GLubyte g1, GLubyte b1, GLubyte r2, GLubyte g2, GLubyte b2, GLubyte num);
GLvoid *attachGLWndToRPTagList (struct Screen *scr,struct RastPort *rp,GLint width,GLint height,struct TagList *tags);
GLvoid *openGLWindowTags (GLint width,GLint height,Tag Tag1,...);
GLvoid *attachGLWindowTags (struct Window *wnd,GLint width,GLint height,Tag Tag1,...);
GLvoid *attachGLWndToRPTags (struct Screen *scr,struct RastPort *rp,GLint width,GLint height,Tag Tag1, ...);
/*----------------------Contexts-----------------------------*/
GLenum glGetError (GLvoid);
GLvoid glEnable (GLenum cap);
GLvoid glDisable (GLenum cap);
GLboolean glIsEnabled (GLenum cap);
GLvoid glGetBooleanv (GLenum pname, GLboolean *params);
GLvoid glGetIntegerv (GLenum pname, GLint *params);
GLvoid glGetFloatv (GLenum pname, GLfloat *params);
GLvoid glGetDoublev (GLenum pname, GLdouble *params);
GLvoid glGetClipPlane (GLenum plane, GLdouble *equation);
GLvoid glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
GLvoid glGetLightiv (GLenum light, GLenum pname, GLint *params);
GLvoid glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
GLvoid glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
GLvoid glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
GLvoid glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
GLvoid glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
GLvoid glGetPixelMapfv (GLenum map, GLfloat *values);
GLvoid glGetPixelMapuiv (GLenum map, GLuint *values);
GLvoid glGetPixelMapusv (GLenum map, GLushort *values);
GLvoid glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
GLvoid glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
GLvoid glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
GLvoid glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
GLvoid glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
GLvoid glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
GLvoid glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
GLubyte *glGetString (GLenum name);
GLvoid glPushAttrib (GLbitfield mask);
GLvoid glPopAttrib (GLvoid);
/*----------------------Primitives---------------------------*/
GLvoid glBegin (GLenum mode);
GLvoid glEnd (GLvoid);
GLvoid glVertex2s (GLshort x, GLshort y);
GLvoid glVertex2i (GLint x, GLint y);
GLvoid glVertex2f (GLfloat x, GLfloat y);
GLvoid glVertex2d (GLdouble x, GLdouble y);
GLvoid glVertex3s (GLshort x, GLshort y, GLshort z);
GLvoid glVertex3i (GLint x, GLint y, GLint z);
GLvoid glVertex3f (GLfloat x, GLfloat y, GLfloat z);
GLvoid glVertex3d (GLdouble x, GLdouble y, GLdouble z);
GLvoid glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
GLvoid glVertex4i (GLint x, GLint y, GLint z, GLint w);
GLvoid glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GLvoid glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GLvoid glVertex2sv (const GLshort *v);
GLvoid glVertex2iv (const GLint *v);
GLvoid glVertex2fv (const GLfloat *v);
GLvoid glVertex2dv (const GLdouble *v);
GLvoid glVertex3sv (const GLshort *v);
GLvoid glVertex3iv (const GLint *v);
GLvoid glVertex3fv (const GLfloat *v);
GLvoid glVertex3dv (const GLdouble *v);
GLvoid glVertex4sv (const GLshort *v);
GLvoid glVertex4iv (const GLint *v);
GLvoid glVertex4fv (const GLfloat *v);
GLvoid glVertex4dv (const GLdouble *v);
GLvoid glTexCoord1s (GLshort s);
GLvoid glTexCoord1i (GLint s);
GLvoid glTexCoord1f (GLfloat s);
GLvoid glTexCoord1d (GLdouble s);
GLvoid glTexCoord2s (GLshort s, GLshort t);
GLvoid glTexCoord2i (GLint s, GLint t);
GLvoid glTexCoord2f (GLfloat s, GLfloat t);
GLvoid glTexCoord2d (GLdouble s, GLdouble t);
GLvoid glTexCoord3s (GLshort s, GLshort t, GLshort r);
GLvoid glTexCoord3i (GLint s, GLint t, GLint r);
GLvoid glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
GLvoid glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
GLvoid glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
GLvoid glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
GLvoid glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GLvoid glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GLvoid glTexCoord1sv (const GLshort *v);
GLvoid glTexCoord1iv (const GLint *v);
GLvoid glTexCoord1fv (const GLfloat *v);
GLvoid glTexCoord1dv (const GLdouble *v);
GLvoid glTexCoord2sv (const GLshort *v);
GLvoid glTexCoord2iv (const GLint *v);
GLvoid glTexCoord2fv (const GLfloat *v);
GLvoid glTexCoord2dv (const GLdouble *v);
GLvoid glTexCoord3sv (const GLshort *v);
GLvoid glTexCoord3iv (const GLint *v);
GLvoid glTexCoord3fv (const GLfloat *v);
GLvoid glTexCoord3dv (const GLdouble *v);
GLvoid glTexCoord4sv (const GLshort *v);
GLvoid glTexCoord4iv (const GLint *v);
GLvoid glTexCoord4fv (const GLfloat *v);
GLvoid glTexCoord4dv (const GLdouble *v);
GLvoid glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
GLvoid glNormal3s (GLshort nx, GLshort ny, GLshort nz);
GLvoid glNormal3i (GLint nx, GLint ny, GLint nz);
GLvoid glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
GLvoid glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
GLvoid glNormal3bv (const GLbyte *v);
GLvoid glNormal3sv (const GLshort *v);
GLvoid glNormal3iv (const GLint *v);
GLvoid glNormal3fv (const GLfloat *v);
GLvoid glNormal3dv (const GLdouble *v);
GLvoid glColor3b (GLbyte red, GLbyte green, GLbyte blue);
GLvoid glColor3s (GLshort red, GLshort green, GLshort blue);
GLvoid glColor3i (GLint red, GLint green, GLint blue);
GLvoid glColor3f (GLfloat red, GLfloat green, GLfloat blue);
GLvoid glColor3d (GLdouble red, GLdouble green, GLdouble blue);
GLvoid glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
GLvoid glColor3us (GLushort red, GLushort green, GLushort blue);
GLvoid glColor3ui (GLuint red, GLuint green, GLuint blue);
GLvoid glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
GLvoid glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
GLvoid glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
GLvoid glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLvoid glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
GLvoid glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
GLvoid glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
GLvoid glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
GLvoid glColor3bv (const GLbyte *v);
GLvoid glColor3sv (const GLshort *v);
GLvoid glColor3iv (const GLint *v);
GLvoid glColor3fv (const GLfloat *v);
GLvoid glColor3dv (const GLdouble *v);
GLvoid glColor3ubv (const GLubyte *v);
GLvoid glColor3usv (const GLushort *v);
GLvoid glColor3uiv (const GLuint *v);
GLvoid glColor4bv (const GLbyte *v);
GLvoid glColor4sv (const GLshort *v);
GLvoid glColor4iv (const GLint *v);
GLvoid glColor4fv (const GLfloat *v);
GLvoid glColor4dv (const GLdouble *v);
GLvoid glColor4ubv (const GLubyte *v);
GLvoid glColor4usv (const GLushort *v);
GLvoid glColor4uiv (const GLuint *v);
GLvoid glIndexs (GLshort index);
GLvoid glIndexi (GLint index);
GLvoid glIndexf (GLfloat index);
GLvoid glIndexd (GLdouble index);
GLvoid glIndexsv (const GLshort *v);
GLvoid glIndexiv (const GLint *v);
GLvoid glIndexfv (const GLfloat *v);
GLvoid glIndexdv (const GLdouble *v);
GLvoid glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
GLvoid glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
GLvoid glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
GLvoid glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
GLvoid glRectsv (const GLshort *v1, const GLshort *v2);
GLvoid glRectiv (const GLint *v1, const GLint *v2);
GLvoid glRectfv (const GLfloat *v1, const GLfloat *v2);
GLvoid glRectdv (const GLdouble *v1, const GLdouble *v2);
GLvoid glEdgeFlag (GLboolean flag);
GLvoid glEdgeFlagv (const GLboolean *flag);
GLvoid glRasterPos2s (GLshort s, GLshort t);
GLvoid glRasterPos2i (GLint s, GLint t);
GLvoid glRasterPos2f (GLfloat s, GLfloat t);
GLvoid glRasterPos2d (GLdouble s, GLdouble t);
GLvoid glRasterPos3s (GLshort s, GLshort t, GLshort r);
GLvoid glRasterPos3i (GLint s, GLint t, GLint r);
GLvoid glRasterPos3f (GLfloat s, GLfloat t, GLfloat r);
GLvoid glRasterPos3d (GLdouble s, GLdouble t, GLdouble r);
GLvoid glRasterPos4s (GLshort s, GLshort t, GLshort r, GLshort q);
GLvoid glRasterPos4i (GLint s, GLint t, GLint r, GLint q);
GLvoid glRasterPos4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GLvoid glRasterPos4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GLvoid glRasterPos2sv (const GLshort *v);
GLvoid glRasterPos2iv (const GLint *v);
GLvoid glRasterPos2fv (const GLfloat *v);
GLvoid glRasterPos2dv (const GLdouble *v);
GLvoid glRasterPos3sv (const GLshort *v);
GLvoid glRasterPos3iv (const GLint *v);
GLvoid glRasterPos3fv (const GLfloat *v);
GLvoid glRasterPos3dv (const GLdouble *v);
GLvoid glRasterPos4sv (const GLshort *v);
GLvoid glRasterPos4iv (const GLint *v);
GLvoid glRasterPos4fv (const GLfloat *v);
GLvoid glRasterPos4dv (const GLdouble *v);
/*----------------------Transforming-------------------------*/
GLvoid glDepthRange (GLclampd zNear, GLclampd zFar);
GLvoid glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
GLvoid glMatrixMode (GLenum mode);
GLvoid glLoadMatrixf (const GLfloat *m);
GLvoid glLoadMatrixd (const GLdouble *m);
GLvoid glMultMatrixf (const GLfloat *m);
GLvoid glMultMatrixd (const GLdouble *m);
GLvoid glLoadIdentity (GLvoid);
GLvoid glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GLvoid glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
GLvoid glTranslatef (GLfloat x, GLfloat y, GLfloat z);
GLvoid glTranslated (GLdouble x, GLdouble y, GLdouble z);
GLvoid glScalef (GLfloat x, GLfloat y, GLfloat z);
GLvoid glScaled (GLdouble x, GLdouble y, GLdouble z);
#ifdef GL_APICOMPATIBLE
GLvoid glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
GLdouble zNear, GLdouble zFar);
GLvoid glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
GLdouble zNear, GLdouble zFar);
#else
GLvoid glFrustum (const GLfrustum *frustum);
GLvoid glOrtho (const GLortho *ortho);
#endif
GLvoid glPushMatrix (GLvoid);
GLvoid glPopMatrix (GLvoid);
GLvoid glOrtho2D (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top);
#ifdef GL_APICOMPATIBLE
GLboolean glProject (GLdouble objx, GLdouble objy, GLdouble objz,
GLdouble *winx, GLdouble *winy, GLdouble *winz);
GLboolean glUnProject (GLdouble winx, GLdouble winy, GLdouble winz,
GLdouble *objx, GLdouble *objy, GLdouble *objz);
#else
GLboolean glProject (const GLproject *project);
GLboolean glUnProject (const GLunProject *unProject);
#endif
GLvoid glPerspective (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);
#ifdef GL_APICOMPATIBLE
GLvoid glLookAt (GLdouble eyex, GLdouble eyey, GLdouble eyez,
GLdouble centerx, GLdouble centery, GLdouble centerz,
GLdouble upx, GLdouble upy, GLdouble upz);
#else
GLvoid glLookAt (const GLlookAt *lookAt);
#endif
GLvoid glPickMatrix (GLdouble x, GLdouble y, GLdouble width, GLdouble height);
/*----------------------Clipping-----------------------------*/
GLvoid glClipPlane (GLenum plane, const GLdouble *equation);
/*----------------------Drawing--------------------------*/
GLvoid glClear (GLbitfield mask);
GLvoid glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GLvoid glClearIndex (GLfloat index);
GLvoid glClearDepth (GLclampd depth);
GLvoid glFlush (GLvoid);
GLvoid glFinish (GLvoid);
GLvoid glHint (GLenum target, GLenum mode);
GLvoid glDrawBuffer (GLenum mode);
GLvoid glFogf (GLenum pname, GLfloat param);
GLvoid glFogi (GLenum pname, GLint param);
GLvoid glFogfv (GLenum pname, const GLfloat *params);
GLvoid glFogiv (GLenum pname, const GLint *params);
GLvoid glDepthFunc (GLenum func);
GLvoid glPolygonMode (GLenum face, GLenum mode);
GLvoid glShadeModel (GLenum mode);
GLvoid glCullFace (GLenum mode);
GLvoid glFrontFace (GLenum mode);
/*----------------------Selection----------------------------*/
GLint glRenderMode (GLenum mode);
GLvoid glInitNames (GLvoid);
GLvoid glLoadName (GLuint name);
GLvoid glPushName (GLuint name);
GLvoid glPopName (GLvoid);
GLvoid glSelectBuffer (GLsizei size, GLuint *buffer);
/*----------------------Lighting-----------------------------*/
GLvoid glLightf (GLenum light, GLenum pname, GLfloat param);
GLvoid glLighti (GLenum light, GLenum pname, GLint param);
GLvoid glLightfv (GLenum light, GLenum pname, GLfloat *params);
GLvoid glLightiv (GLenum light, GLenum pname, GLint *params);
GLvoid glLightModelf (GLenum pname, GLfloat param);
GLvoid glLightModeli (GLenum pname, GLint param);
GLvoid glLightModelfv (GLenum pname, GLfloat *params);
GLvoid glLightModeliv (GLenum pname, GLint *params);
GLvoid glMaterialf (GLenum face, GLenum pname, GLfloat param);
GLvoid glMateriali (GLenum face, GLenum pname, GLint param);
GLvoid glMaterialfv (GLenum face, GLenum pname, GLfloat *params);
GLvoid glMaterialiv (GLenum face, GLenum pname, GLint *params);
GLvoid glColorMaterial (GLenum face, GLenum mode);
/*----------------------Texturing----------------------------*/
GLvoid glTexGeni (GLenum coord, GLenum pname, GLint param);
GLvoid glTexGenf (GLenum coord, GLenum pname, GLfloat param);
GLvoid glTexGend (GLenum coord, GLenum pname, GLdouble param);
GLvoid glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
GLvoid glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
GLvoid glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
GLvoid glTexEnvf (GLenum target, GLenum pname, GLfloat param);
GLvoid glTexEnvi (GLenum target, GLenum pname, GLint param);
GLvoid glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
GLvoid glTexEnviv (GLenum target, GLenum pname, const GLint *params);
GLvoid glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GLvoid glTexParameteri (GLenum target, GLenum pname, GLint param);
GLvoid glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
GLvoid glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
GLvoid glTexImage1D (GLenum target, GLint level, GLint components, GLsizei width,
GLint border, GLenum format, GLenum type, const GLvoid *pixels);
GLvoid glTexImage2D (GLenum target, GLint level, GLint components, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type, const GLvoid *pixels);
/*------------------------Images-----------------------------*/
GLvoid glPixelStorei (GLenum pname, GLint param);
GLvoid glPixelStoref (GLenum pname, GLfloat param);
GLvoid glPixelTransferi (GLenum pname, GLint param);
GLvoid glPixelTransferf (GLenum pname, GLfloat param);
GLvoid glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint values[]);
GLvoid glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort values[]);
GLvoid glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat values[]);
GLvoid glPixelZoom (GLfloat xfactor, GLfloat yfactor);
GLvoid glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *data);
#ifdef GL_APICOMPATIBLE
GLvoid glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig,
GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
#else
GLvoid glBitmap (const GLbitmap *bitmap);
#endif
/*-----------------------------------------------------------*/
#endif